They originally started as black and white, silent, short films. They had limitations for special effects due to the technology at the time. Yet, these films still captured the minds of people who've never seen anything like this before. However, as everyone grew used to the idea of movies being in society, Hollywood - and others like it - had to step up their game. They needed ways to continue to captivate their audience.
They succeeded.
With the special effects adding to the reality of a film, what could be done was expanded. The limitations which this industry once had now seem to be nonexistent. Still, there is another industry which has appeared in the last few decades which is doing the exact same things as the movie industry did (in regards to the expansion and the captivation).
Video games are expanding and some can argue that it's doing so faster than the movie industry did.
Games like Pong laid the first stone down a new path which is being built faster and faster. The industry started out with little squares moving on a screen to detailed animations of humans, creatures, and beautiful scenery. It's still in the process of captivating the imagination of its audience as the expansion continues to flow around the world.
However, what I've discussed above only deals with what the audience sees. There is also the connection to the audience's emotions which really allows these two industries to expand to what they are and will be.
Both connect to what we want, what we have gone through, and what we view with as incredible, indescribable, and a sense of awe. These allow us to let our minds run rampant and keep us coming back.
There is so much which can be said about both industries but what I know for a fact is that the video game industry will continue to expand rapidly. This industry also has the opportunity to surpass that of the movies if they play their cards right.
Interesting observations, Sarah! I am wondering what you think about the ethical responsibilities o f entertainment industries? This has been a hot topic for both... beyond regulation, I wonder how the game industry profits from (mis)representations of women (for example). And I also wonder what counter stories are available in games, too... well, like the Minecraft people, I know there is profit involved, but the platform creators purposefully made everyhting open sourced so that people can do stuff with it and it seems to me to be more about industry and profit... etc... Wondering what you think!
ReplyDeleteIt's amazing on how people went from producing pong and move towards were are now with games. The movement from 2D to 3D was one of the most impressive thing I think they had ever done. Sometimes I think that they shouldn't mess with the video games and tv shows and turn them into movies. I remember when I was a kid, I love to watch the show The Avatar the Last Air Bender. The movie came out a couple of years and it was the least awful.
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